lyon_geom 0.15.3

2D quadratic and cubic bézier arcs and line segment math on top of euclid.
Documentation
Simple 2D geometric primitives on top of euclid. This crate is reexported in [lyon](https://docs.rs/lyon/). # Overview. This crate implements some of the maths to work with: - lines and line segments, - quadratic and cubic bézier curves, - elliptic arcs, - triangles. # Flattening Flattening is the action of approximating a curve with a succession of line segments. The flattening algorithm implemented in this crate is based on the paper [Fast, Precise Flattening of Cubic Bézier Segment Offset Curves](http://cis.usouthal.edu/~hain/general/Publications/Bezier/Bezier%20Offset%20Curves.pdf). It tends to produce a better approximations than the usual recursive subdivision approach (or in other words, it generates less segments for a given tolerance threshold). The tolerance threshold taken as input by the flattening algorithms corresponds to the maximum distance between the curve and its linear approximation. The smaller the tolerance is, the more precise the approximation and the more segments are generated. This value is typically chosen in function of the zoom level. The figure above shows a close up on a curve (the dotted line) and its linear approximation (the black segments). The tolerance threshold is represented by the light green area and the orange arrow.